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Changelog

[4.0.0] - 2022-04-07

Added

  • Enable PLY file format.
  • Introduce lighting for pointcloud. Pointcloud will react to directionnal lights, spot and ambient lighting. It also supports realtime shadows. In order to have a proper lighting, pointcloud must have normals generated at import.
  • Support fog when using lit points.
  • Add an optional bilateral filter in order to smooth colors when pointcloud is noisy.

Changed

  • Change pointcloud log file location to match editor logs folder.

Fixed

  • Fix disabled pointcloud when we were in a built application.
  • Fix slider when max value is exceeding total number of points.
  • Add needed redistribuables c++ dll.
  • Fix flickering in editor when a preview camera was activated.
  • Fix licensing issue that was happening on some systems.
  • Some points were not at the right position when loading PTS file.
  • Fix crash when importing large pointcloud with normals.
  • Misc optimizations.

[3.0.0] - 2021-12-06

Added

  • Basic support for URP

Changed

  • Change PointCloudStreamer's point budget by a new "Points Rendered" field to set maximum number of points that can be rendered at once.

[2.0.0] - 2021-07-27

Added

  • Add clash detection between mesh and point clouds.
  • Support single pass instanced in shaders.
  • Add user defined gradients for point cloud distance fields.
  • Add uniform color appearance to point cloud.
  • Defines "STIPPLE" keyword when Stipple package is used.
  • You can now multi-edit point clouds parameters.

Fixed

  • Fix point cloud reset value not being properly set when instanced from a prefab.
  • Fix appearance not being properly set when entering play mode.
  • Fix broken state when trying to reset a PointCloudAppearance component.
  • Fix crash when trying to compare point cloud with itself.
  • Fix error when StipplePreferences tries to create an asset named StipplePreferences.asset.
  • Fix icon texture in editor which was always the same for each component.
  • Fix point cloud edit box not following the point cloud when we moved it.
  • Importing a .db file was doing full reimport instead of relinking instantly.
  • Add missing namespace for "PointCloudCrossSection". It is now in Stipple.Runtime.Core namespace.

Removed

  • Removed "AdaptativeSplat" appearance as "AdaptativeConeSplat" was giving better results every time.
  • Clean-up unused shaders to improve build application time.

[1.0.2] - 2021-04-16

Fixed

  • Fix issue where point cloud was not shown when executed on another computer.

[1.0.1] - 2021-04-09

Fixed

  • Center camera view at the end of point cloud's import.
  • Height gradient is now using local transform instead of global one.
  • Import .db file was not working correctly.
  • Fix a scene corruption issue happening when user save or quit while editing.

[1.0.0] - 2021-04-07

Added

  • Product launch