Use Stipple in Virtual Reality
If you want to visualize your Stipple-ized point clouds in your VR headset, it is possible!
Import Unity's XR packages
- Go to Window>Package Manager
- Search for XR plugin management and XR Interaction toolkit packages in this window.
- Install the packages
XR Interaction Toolkit documentation
For more information about XR Interaction Toolkit, you can find the Unity documentation here : https://docs.unity3d.com/Packages/com.unity.xr.interaction.toolkit@1.0/manual/index.html
Using Oculus headset
Oculus Rift can be used if you install the following package:
- Go to Window>Package Manager
- Search for Oculus XR plugin
- Install this package and close Package Manager.
- Go to Edit > ProjectSettings
- Click on "XR management plugin" and check Oculus.
Oculus Quest
Oculus Quest will only be supported if you use an Oculus Link, or an application like Virtual Desktop. Standalone Oculus Quest is not supported yet.
Setup teleportation interaction
In Unity's hierarchy, right click:
- XR > select Device based > open Room-Scale XR Rig / Stationary XR Rig
- XR > select Device based > open Locomotion System
- In your locomotion system: In the snap turn provider script, unroll controller. Set Size to 2 and complete with your controllers.
More info
Find more info about those components in this page https://docs.unity3d.com/Packages/com.unity.xr.interaction.toolkit@1.0/manual/locomotion.html#set-up-a-basic-scene-for-teleportation-and-snap-turn
Finally, setup a geometry that will act as a navigation mesh for your teleport system.
- Create a plane, and place it "on the ground" of your point cloud
- Add Teleportation area as a component of your ground
Enjoy your point cloud in Virtual Reality!